

Ultimately, you'll need to spend a good deal of time chatting up the locals if you want to get ahead.

Both of these must be purchased, along with seeds and other items, from Waffle Island residents. Raising animals, however, requires buildings (such as coops and barns) as well as empty land. Everything from cows and sheep to ostriches (!) can be reared, and each produces sellable produce or serves as a trusty steed.

This is especially useful early on in the game when stamina is scarcest.Īfter a while you'll be able to start raising livestock.

Not only does this minimize tedium, it maximises stamina, the all important stat that determines how much you can accomplish in a single day. This soon becomes tedious, but Tree of Tranquility offers a solution: as you become more proficient with your hoe, for example, you can till multiple squares in a single movement. Crops are laid out in a grid, which initially forces you to perform actions on just one square at a time. If you’ve played a Harvest Moon game before you’ll know what to expect here: soil tilling, weed picking, rock smashing, crop planting/watering/harvesting, and so on. This is a fairly involved task that will take some time to accomplish, and it's a nice addition in terms of improving variety in the game, but it doesn't change the fact that the bulk of your time will be spent working on your farm and chatting to the locals. In addition to your farming and social obligations, however, you’ll be given the opportunity to pursue a grander goal in resurrecting the "Mother Tree" for the good of the island. In standard Harvest Moon tradition, you're soon offered a place to stay and a farm to look after. Tree of Tranquility begins as a violent storm strands your cutesy alter-ego (who can be either a boy or a girl) on Waffle Island.
